How to apply the artistry of Death Stranding to creating as an auteur | Summary and Q&A

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January 20, 2020
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Garry Tan
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How to apply the artistry of Death Stranding to creating as an auteur

TL;DR

"Learn about the key elements of auteurship in the video game 'Death Stranding', including having a mission, making independent decisions, delegating effectively, and embracing showmanship."

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Key Insights

  • 🎮 "Death Stranding" is a game that challenges the notion of violent gameplay, offering a unique and non-violent experience that aims to change players' lives.
  • 💡 Hideo Kojima, the creator of "Death Stranding," has a mission to cure loneliness and create a game that brings people together, serving as a refuge for isolated individuals.
  • 🌍 The game's focus on delivering goods and connecting disconnected cities reflects the reality of shut-in individuals in Japan, highlighting the importance of human connection and empathy.
  • 🖌️ An auteur approach to game development, as demonstrated by Kojima, prioritizes creating a character and experience that is personally fulfilling for the developers rather than solely catering to market research.
  • 🤝 Collaboration is vital in the creative process, and Kojima's ability to listen, incorporate others' ideas, and build upon them allows for the creation of something greater than any individual could achieve.
  • 🏰 The right level of showmanship is essential for setting expectations, building a unique brand, and fostering a sense of greatness among the team. The theatricality displayed by Kojima and his studio creates a distinct atmosphere.
  • 🎯 A clear mission, independent decision-making, strategic delegation, collaboration, and showmanship are key elements of successful auteurship that can be applied to various creative endeavors beyond game development.
  • 📚 Studying and understanding the approach taken by Hideo Kojima and "Death Stranding" can provide valuable insights into how to create impactful, original, and transformative works of art.

Transcript

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Questions & Answers

Q: How does "Death Stranding" aim to cure loneliness?

"Death Stranding" addresses loneliness by allowing players to connect with others in a post-apocalyptic world and by highlighting the importance of human connection and interaction. The game's protagonist, Sam Porter Bridges, works as a porter to bring disconnected cities back online, delivering essential supplies and fostering communication between isolated individuals.

Q: How did Hideo Kojima approach character development in "Death Stranding"?

Kojima and his team focused on creating characters that they found interesting and fun, rather than relying on market research or popular trends. By taking an independent approach, they were able to develop unique and compelling characters that added to the game's originality and creative output.

Q: What role does collaboration play in the creation of "Death Stranding"?

Collaboration is essential in the creative process of "Death Stranding." Hideo Kojima embraces other people's ideas, encourages them to contribute, and incorporates their input into the game. By working collaboratively, the team was able to create a game that surpassed what they could have achieved individually.

Q: Why is showmanship important in the creation of "Death Stranding"?

Showmanship in "Death Stranding" helps set the tone and expectations for the game and the team. By showcasing a theatrical and unique entrance to the studio, newcomers and potential partners get a glimpse of the game's vision and the level of dedication and creativity expected. It adds an element of excitement and inspiration to the project.

Summary & Key Takeaways

  • "Death Stranding" is a unique and beautiful game that aims to cure loneliness and change players' lives.

  • The game's creator, Hideo Kojima, took an independent approach and focused on creating characters that were interesting and fun for himself and his team.

  • Kojima has a clear vision of what he wants to achieve with the game and is not afraid to be a showman to set the tone and expectations for his team.

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