Masterclass: Product Market Fit 10X Faster with Amy Jo Kim | Summary and Q&A

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December 29, 2020
by
Garry Tan
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Masterclass: Product Market Fit 10X Faster with Amy Jo Kim

TL;DR

Amy Jo Kim shares insights on game thinking, product market fit, and the importance of user feedback in building successful products.

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Key Insights

  • 🥺 Early experience in science and engineering led Amy Jo Kim to a career in game design and product management.
  • 🤔 Game thinking focuses on testing ideas, designing for re-engagement, and obtaining market feedback early in the development process.
  • ⏳ Storyboarding and low-fidelity testing can provide valuable feedback and save time in product development.
  • 🤔 Inclusive and diverse thinking from game design can benefit the tech industry.
  • 💪 A balance between a strong vision and market feedback is crucial for entrepreneurial success.
  • 🤗 Hands-on creation and collaboration are more effective for skill-building than theoretical learning.
  • 🤔 Understanding systems thinking is essential for product managers to create successful and intuitive products.

Transcript

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Questions & Answers

Q: How did Amy Jo Kim transition from science and engineering to game design and product management?

Amy Jo Kim's background in experimental psychology and behavioral neuroscience, along with her passion for coding, led her to a career in tech. She started as an engineer and gradually grew into a UX designer, eventually working with renowned brands in the gaming and media industry.

Q: What is game thinking and how does it help startups and product managers?

Game thinking is a system developed by Amy Jo Kim to help startups, global brands, and game studios innovate and find product-market fit faster. It focuses on testing ideas, designing for the core learning loop and re-engagement experience, and obtaining brutal market feedback early in the development process.

Q: What are the key insights from Amy Jo Kim's experience in the gaming industry?

  1. Building a successful product requires a strong understanding of user habits and emotions, as well as designing for a specific target audience.

  2. Iteration and playtesting are crucial for refining ideas and achieving product-market fit.

  3. Storyboarding and low-fidelity testing can provide valuable feedback early on and save time in the development process.

  4. A combination of a strong vision and a hunger for market truth is essential for successful entrepreneurship.

  5. Building skills through hands-on creation and collaboration is more effective than solely relying on theoretical learning.

  6. Tech companies can learn from the inclusivity, diversity, and collaborative nature of game design.

  7. Having a coherent mental model and understanding systems thinking is crucial for product managers to create successful and intuitive products.

  8. Finding a balance between a strong vision and being open to market feedback is key for founders to succeed.

Q: How did Amy Jo Kim transition from science and engineering to game design and product management?

Amy Jo Kim's background in experimental psychology and behavioral neuroscience, along with her passion for coding, led her to a career in tech. She started as an engineer and gradually grew into a UX designer, eventually working with renowned brands in the gaming and media industry.

More Insights

  • Early experience in science and engineering led Amy Jo Kim to a career in game design and product management.

  • Game thinking focuses on testing ideas, designing for re-engagement, and obtaining market feedback early in the development process.

  • Storyboarding and low-fidelity testing can provide valuable feedback and save time in product development.

  • Inclusive and diverse thinking from game design can benefit the tech industry.

  • A balance between a strong vision and market feedback is crucial for entrepreneurial success.

  • Hands-on creation and collaboration are more effective for skill-building than theoretical learning.

  • Understanding systems thinking is essential for product managers to create successful and intuitive products.

  • A hunger for market truth and a willingness to iterate are key traits of successful entrepreneurs.

Summary

In this video, Gary interviews Amy Jo Kim, a game designer, startup coach, and CEO of Game Thinking. Amy Jo shares her path into the tech industry and discusses her experiences working on popular games like Rock Band, The Sims, and Ultima Online. She explains how she developed her system called Game Thinking, which helps founders and product managers achieve product-market fit faster. Throughout the interview, Amy Jo emphasizes the importance of building a strong re-engagement loop, understanding the customer journey, and using storyboards to test and iterate ideas.

Questions & Answers

Q: How did Amy Jo Kim get into the tech industry, particularly as a game designer?

Amy Jo's journey into tech was unconventional. She first entered the field through a background in science and engineering, with degrees in experimental psychology and behavioral neuroscience. She even taught herself programming to put herself through grad school. This background gave her a strong foundation in the scientific method and other relevant skills. She eventually landed a job at Sun Microsystems and has been working in tech ever since, specializing in game design and user experience.

Q: How did Amy Jo transition from being an engineer to a game designer?

After working as an engineer, Amy Jo discovered her passion for user experience (UX) design. She became the UX lead on a large database interface project at Sun Microsystems, which allowed her to further develop her design skills. From there, she worked at Paramount and Viacom as a producer and designer, where she had the opportunity to work on projects involving brands like Star Trek and MTV. However, it wasn't until she attended the Computer Game Developers Conference that she realized her true calling was in game design.

Q: Can you give an example of an unlikely hit that Amy Jo worked on and what she learned from it?

A great example is the game Rock Band, which involved players using plastic instruments to play along with virtual band members. Many people thought the concept of cluttering up their living rooms with plastic instruments was absurd. However, Amy Jo had experience working with a studio that had previously worked on Guitar Hero and felt confident in their ability to solve the challenges involved in creating Rock Band. The business problems, such as designing social systems for bands to meet up and form, were even more difficult. From this experience, Amy Jo learned the importance of having a strong core learning loop, particularly in the early sessions of gameplay. Without it, you risk building a "leaky bucket" that fails to engage and retain players.

Q: Why is the core learning loop and re-engagement experience important for long-term retention?

The core learning loop refers to the set of actions, feedback, and rewards that players experience repeatedly in a game. It is crucial because it drives engagement, learning, and habit formation. Without a well-designed core learning loop, users will quickly lose interest and abandon a product. Amy Jo emphasizes that this concept applies not only to gaming but also to any product or service that aims to achieve long-term retention. For example, using the streaming service Slack as an illustration, she breaks down the key stages of its user journey, including discovery, onboarding, habit-building, and mastery. By ensuring a coherent journey and re-engagement experience, products can drive user satisfaction and create lasting habits.

Q: What role do storyboards play in the game thinking process?

Storyboards are an essential tool in the game thinking process. Amy Jo explains that storyboarding involves creating visual representations of how users would interact with a product over time. It goes beyond just designing the interface and focuses on capturing the unfolding experience and emotional journey. Storyboards help designers and product managers test and iterate their ideas, allowing them to gather feedback and make adjustments before investing too much time and effort into detailed interface designs. By using low-fidelity artifacts like storyboards, teams can receive more honest and critical feedback, better align their vision with user needs, and ultimately save time in the development process.

Q: How does game thinking promote cross-functional collaboration?

Amy Jo shares that game thinking techniques have led to increased cross-functional collaboration, especially in the game industry. By implementing game thinking tools and methodologies, designers and research teams can collaborate more effectively during the early stages of product development. These tools provide a common language and process for teams to work together, resulting in accelerated progress and better outcomes. Amy Jo also emphasizes that these techniques can be applied beyond the game industry and used by entrepreneurs and product managers in other sectors to drive innovation.

Q: What advice does Amy Jo have for aspiring entrepreneurs or individuals trying to build their skills?

Amy Jo's advice is to follow your interests and pursue opportunities to build and create. She believes that the best way to learn is through hands-on experience and building things with a team. While she acknowledges the value of education and diverse backgrounds, she emphasizes that the most important lessons are learned through building real-world projects. Coding skills can be valuable but are not essential for everyone. What matters most is developing a strong understanding of systems thinking and having a hunger for market truth. Amy Jo also mentions the importance of embracing brutal feedback and iterating on your vision to achieve product-market fit. Lastly, she encourages individuals to be polymaths, explore various fields of interest, and strive for inclusion and diversity in the tech industry.

Q: How can people learn more about game thinking and access Amy Jo's resources?

Amy Jo's book called "Game Thinking" is available and covers the principles and methodologies of game thinking. She also has a YouTube channel called "Game Thinking TV" where she shares valuable insights and tips. Additionally, interested individuals can check out the live workshops offered by Game Thinking, which are listed on their website, gamethinking.io. Amy Jo is dedicated to sharing her knowledge and helping entrepreneurs and product leaders succeed in achieving product-market fit.

Takeaways

In this video interview, Amy Jo Kim discusses the importance of creating a strong re-engagement loop and understanding the customer journey when building products. She emphasizes the value of using storyboards as a tool for testing and iteration, along with the benefits of embracing brutal market truth and iterating on your vision to achieve product-market fit. Amy Jo's game thinking framework and tools offer valuable insights for entrepreneurs and product managers looking to accelerate their development process and create successful products.

Summary & Key Takeaways

  • Amy Jo Kim discusses her background in science and engineering, as well as her journey into game design and product management.

  • She emphasizes the importance of the core learning loop and re-engagement experience in building products with long-term retention.

  • Amy Jo Kim highlights the value of testing ideas through storyboarding and playtesting, as well as the need for brutal market truth in the entrepreneurial journey.

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